Motion In Art – 3rd Edition
- Home
- Motion In Art – 3rd Edition
- Develop and improve your boards
- Work with directors
- Sketch boards
- Color boards
- Develop your resume and portfolio
- Market your talent
- Use computers to create and improve a storyboard
- Boards for gaming
A new multi-artist storyboard experiment shows how different artists interpret the same scene, allowing readers to compare the different visions each artist can bring to a production. Storyboard samples show rare glimpses into the hidden production of some favorite films and tv shows.
- Over 20 new chapters
- 1,100 new images
- 380 pages
- Now in full COLOR.


Table of Contents
Acknowledgments
Preface
Chapter 1 – What Are Storyboards?
Chapter 2 – Getting Started
Chapter 3 – What It Takes to Be a Storyboard Artist
Chapter 4 – Education
Chapter 5 – Materials
Chapter 6 – Benefits to Production
Chapter 7 – Drawing Quick Thumbnail Storyboards
Chapter 8 – Sketching Perspective
Chapter 9 –Final Storyboard Art and Clean-up
Chapter 10 – Storyboard Coloring
Chapter 11 – Presentation Boards versus Production Boards
Chapter 12 – Live-Action Boards
Chapter 13 – Animation Boards
Chapter 14 – Gaming And Multimedia Boards
Chapter 15 – Live-Event and Theme-Park Boards
Chapter 16 – Laser-Show Boards
Chapter 17 – Comps
Chapter 18 – Animatics
Chapter 19 – Previz
Chapter 20 – Styles
Chapter 21 – Directing Shots
Chapter 22 – Working with Directors
Chapter 23 – Screen Direction
Chapter 24 – Staging and Composition
Chapter 25 – References and Research
Chapter 26 – Illustrated Camera Techniques
Chapter 27 – Numbering
Chapter 28 – Contrast and Mood
Chapter 29 – Special Effects
Chapter 30 – Conceptual Illustration
Chapter 31 – Computers and Software
Chapter 32 – Tricks of the Trade
Chapter 33 – Presentation and Delivery
Chapter 34 – Résumés
Chapter 35 – Portfolios
Chapter 36 – Education and Skills
Chapter 37 – How I Got Started
Chapter 38 – Who Hires Storyboard Artists?
Chapter 39 – Finding a Job
Chapter 40 – Prepping for Each Job
Chapter 41 – How Productions Work
Chapter 42 – What Producers Look For
Chapter 43 – Pricing
Chapter 44 – Estimating
Chapter 45 – Billing Practices
Chapter 46 – Licensing
Chapter 47 – Trade Practices
Chapter 48 – Format
Chapter 49 – Agents and Artist Reps
Chapter 50 – Unions
Chapter 51 – Business Aspects
Chapter 52 – Alex Saviuk: Storyboard Artist/Comic Book Artist
Chapter 53 – Mark Moore: ILM Vice President, Senior Executive in Charge of Production, and Former Storyboard Artist
Chapter 54 – Sean Cushing: Executive Producer, Pixel Liberation Front
Chapter 55 – Josh Hayes: Director/Producer/Storyboard Artist/Art Director
Chapter 56 – Tim Burgard: Storyboard Artist
Chapter 57 – Woody Woodman: Animated Feature Film Storyboard Artist
Chapter 58 – Lyle Grant: Commercial Storyboard Artist
Chapter 59 – Jeff Dates: Creative Director of Janimantion
Chapter 60 – Exercise 1: Dogfight
Chapter 61 – Exercise 2: High Fall
Chapter 62 – Exercise 3: Outlines
Chapter 63 – Exercise 4: Special Effects Matte Shots
Chapter 64 – Exercise 5: TV Western
Chapter 65 – Exercise 6: Commercial
Chapter 66 – Exercise 7: Animation/Cartoon
Chapter 68 – Experiment
Forms
Resources
“How to Draw” Books
“Making of” Books
“Art of” Books
Special Effects
The Screenplay
Animation
Online References
Reference Books
Storyboarding/Directing
Marketing
Architecture and Interiors
Periodicals
Resource Guides
Glossary
Index